![]() Art of Conquest added a new "Epoch", a few new units/buildings, and a new campaign or two. The other lesson learned from this game is to make an expansion pack worth buying. ![]() As a programmer, I didn't really mind the "unfinished" or "beta" state of the demo version, since I understood the time involved in fixing bugs and finishing up art assets, and I knew (well, hoped) they would fix it up when the game officially went "Gold".īut, your average "Joe Gamer" will most likely judge a whole game based on an alpha or beta version, and that is terribly bad for a game's reputation. You can do this when you reach the new epoch, the Space Age. I suppose a very good point here is to make sure every public-release version of a game is fixed up enough to please the general public. The Art Of Conquest expands on the theme of the original game by offering you the opportunity to spread your empire beyond Earths boundaries. The demo was even worse since it was more like a beta preview than an actual demo version, with many unfixed bugs and unfinished modules. ![]() To put it bluntly, it is terrible, even for an expansion pack. There will be no Breakdown, as I only looked at the demo version of this game.Īrt of Conquest is the expansion pack to Empire Earth. Each epoch brings new technologies and units. In the Art of Conquest, a third future age, the Space Age, is available. ![]() In Empire Earth, the last two ages (Digital and Nano Ages) are set into the moderate future (at the time of release in 2001). This review is going to be a little different. Each of these epochs represents an age within history. Empire Earth: The Art of Conquest Expansion
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